8/8/2023 0 Comments Megaera hades art![]() With bullet hell you could choose to be safe or risk damage getting attacks in. Still, really the most egregious part of the artillery is how ridiculously good it is as a defensive ability for her. whatever one healed you for part of the damage you took (Avenging Resolution?), so you also can't just facetank her like before. ![]() Now that her health pool is reduced it's not so bad, since you're not forced to win a war of attrition anymore. The biggest problem with infernal artillery is that it's a huge pain to get at Meg with. Even with two dashes you really shouldn't get hit that many times, as long as you've played the fight a couple times. I didn't have triple dash until the latest patch, where the fight got a lot less obnoxious anyways, and I always managed it without too big of an issue. I haven't figured out why this happens, but look of a pile of them if you don't see them above the health bar. One additional note: Bosses can drop Bloodstones that are stuck in them in random locations in a totally different part of the map from their sprite at times. 1/4 Health - Megaera will no longer be locked into one type of ranged attack, and will alternate between them for the rest of the fight.3/4 & 1/2 Health - Megaera will retreat to the top center of the room, roughly, go invulnerable, and cause a mass spawn of about 8 -12 Thugs and Witches.nothing with a longer recovery.Īt the start of the fight, Megaera is locked into either Bullet mode or Artillery mode. Megaera is vulnerable in this phase as well, and it is slightly easier to target, but only for a quick attack or two, e.g. This is where the brief arrow before dashing can help save you some damage. A triple dash will will almost always be enough, but the recovery can be awkward due to add's in the arena. ![]() The circles pattern changes so that random dashing will be punished by having two in a line so a single dash actually put Zagreus into the circle or just being safe by standing still while boxed in surrounded by circles but not actually in their damage zone.
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